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Prototype

Scales of
Ardenrift

A competitive euro-hybrid board game where noble houses expand across hexagonal terrain, pact with dragons, and forge a legacy through prestige or infamy across fifteen rounds of strategic warfare and political intrigue.

Players
3–6
Duration
60–90min
Age
16+
Type
euro-4x engine builder
In Development

The World

Welcome to Ardenrift

And from the clash of ancient magic, rifts tore open the earth. From them came calamities. Dragons. Sovereigns of Fire, Water, Earth, Light, Shadow and Air. “Gifts,” whispered the Wandering God. And so the prophecy was carved into the black stones of the Exiled King’s Castle. Three times the world will change. The rifts marked the beginning. Dragons and men will fight side by side, and at the end of the Third Age, one House will rule over all others.

In Ardenrift, the world is modular: every game builds the map differently. Exploration cards reveal dragon lairs, resource caches, traps, and boons, and the tone sharpens across three ages as the stakes escalate toward the final reckoning.

Gameplay

Three Pillars of Power

Expand

Claim hexes with outposts, strongholds, and refineries. Generate resources and build your influence, and domain.

  • 8 Different Building Types
  • 100 Hex Tiles
  • 10 Types of Resources

Explore

Send expeditions to the new world, explore unclaimed territories and find dragon lairs, resources, ancient traps, and magical events. Each of three ages has its own deck of forty cards of things to fear and to conquer.

  • 120 Exploration Cards
  • 3 Ages of Escalation
  • 36 Different Dragons

Dominate

Wage war, pact with dragons, navigate the Dragon Council's political pressure, and fight for the exiled king's castle, the most dangerous and lucrative hex on the map.

  • Combat and Politics
  • 15 Dragon Council Events
  • A king of the hill experience

Scoring

Two Paths, One Legacy

Every house accumulates both Prestige and Infamy throughout the game. At the end, the game determines which path defines you. the noble guardian or the feared conqueror and measures your legacy from that identity.

The question is never whether you earn both. It's which identity you were truly building toward, and whether you committed hard enough to outpace every rival on that path.

Prestige

  • Slay infamous dragons
  • Feed all strongholds
  • Remove influence with gold
  • Pact benevolent dragons

Infamy

  • Remove influence with steel
  • Pact infamous dragons
  • Attack prestigious houses
  • Starve during upkeep

At a Glance

The Numbers

15
Noble Houses
15
Rounds
3
Ages
100
Hex Tiles
120
Exploration Cards
6
Elements
36
Dragon Tokens
3–6
Players

Factions

Fifteen Noble Houses

Each house bears ascendancy in two elemental forms of magic. Their names, seats, and vows shape the political landscape of Ardenrift.

Fire • Shadow
Blackfire
Light • Earth
Crystalyn
Water • Light
Mirrorwake
Shadow • Air
Nightvoid
Earth • Air
Amberleaf
Air • Light
Brightwind
Shadow • Earth
Umbright
Fire • Light
Dawnflame
Water • Shadow
Abyssalin
Earth • Fire
Dunestorm
Fire • Earth
Magmelt
Air • Fire
Katsuzan
Water • Fire
Steamborne
Air • Water
Stormheart
Earth • Water
Murkmud

Mechanics

The Rhythm of Play

Every round begins with, your territory generates resources automatically based on what you control. Then each house resolves two different actions before the Dragon Sigil passes onward.

The constraint of two unique actions per round means tempo depends on sequencing, not repetition. Planning a strong round means deciding which pair unlocks the most value before the board shifts again.

1

Advance Time

Move the time marker. Check for Dragon Council or age transitions.

2

Resolve Upkeep

Collect resources from influence and domain. Feed strongholds or suffer consequences.

3

Take Two Actions

Explore, expand, build, trade, recruit, attack, pick two, no repeats.

4

Pass the Dragon Sigil

First-player rotates. Dragon Council resolves on rounds 3, 6, 9, 12, and 15.

Currently in Prototype

Forging a New World

Scales of Ardenrift is in active development. The core mechanics, noble houses, and world-building are coming together through iterative playtesting and design. We're looking for players who want to shape this game with us.

If you're interested in trying an early version, book a playtest session and experience Ardenrift firsthand.